The options for controlling the circumstances in the virtual museum – or freedom as Jeroen calls it – are substantial. In the virtual museum the visitor has indeed the freedom to walk upside down and to act as if he or she is a mouse. This kind of control is comparable to what Uricchio (2005, p. 335) calls the “control over the genesis of the episode” in computer games. But the extent of control in the virtual museum goes beyond the kind of control within the physical space. As Jeroen has already illustrated, virtual museum visitors are free to determine their ‘real’ environments in the same time. That is how virtual museums optimally personalize the physical museums, overcome the supposed dichotomy between the public and the private sphere and create ‘permeable spaces’ (cf. Drotner, 2005).
I think that at this point it isn’t that big of a deal to conclude that the virtual museum leaves much more space for personal control than does the physical museum. In the physical museum the environment is in some sense forced upon the visitor. But when we dive deeper into this question, we see that the extent of control in the virtual museum is also fairly limited, in some way even less than in the physical museum. Take the simple fact that you cannot escape sunset in the virtual reality of the museum. So, Jeroen is right when he states that people of the Armenian diaspora can visit the virtual museum whenever they like to, but he overlooks the fact that the impression that stems from the virtual museum is one of eternal sunset. In other words, you have the freedom to determine the opening times yourself in ‘real time’, but miss the freedom to determine at what time of the day to experience the museum virtually.
Let’s imagine a virtual genocide museum that evokes the impression of virtual reality more than does the virtual museum we have been studying. In the first place it would be more ‘real’ if the virtual space was based on webcam images, so that virtual visitors experience the virtual museum ‘live’ and therefore more as an ‘authentic experience’ (Plate & Smelik, 2006, p. 26). You would be able to see time pass and you would be able to see the other visitors of the museum. In some sense such moving webcam images would enable you to experience the social sharing of memories of the Armenian genocide. But, the experience of sharing would not be mutual; the ‘real’ visitors do not experience to share their memories with you, because they are not aware of your presence. Secondly, the virtual museum could therefore be made more ‘real’ if you would be able to interact with on the one hand the visitors, and on the other hand the museum staff. Thirdly, it could have been made more real if you would have been able to hear and smell the same as do the visitors in the virtual museum, without having the opportunity to switch it off. And you would have to be able to buy books and other museum souvenirs.
Is this just a dream formed by merging my physical and virtual reality into one framework, or will there be some day that it really comes this far because the technological developments allow us to?




